1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103
| import { G } from "../G";
const {ccclass, property} = cc._decorator;
@ccclass export default class uiController extends cc.Component {
@property(cc.Label) label: cc.Label = null;
@property text: string = 'hello';
@property({type:cc.Node,tooltip:"mission1"}) mission1: cc.Node = null;
@property({type:cc.Node,tooltip:"mission2"}) mission2: cc.Node = null;
@property({type:cc.Node,tooltip:"返回到大地图"}) backMap: cc.Node = null;
@property({type:cc.Node,tooltip:"返回Home"}) backHome: cc.Node = null;
@property({type:cc.Node,tooltip:"世界地图"}) allMissionMap: cc.Node = null;
@property({type:cc.Node,tooltip:"当前地图"}) curMissionMap: cc.Node = null;
@property({type:cc.Node,tooltip:"levelContent"}) levelContent: cc.Node = null;
@property({type:cc.Prefab,tooltip:"关卡"}) levelItemPref: cc.Prefab = null;
init(){ G.getAllMissionData() } start () { this.mission1.on(cc.Node.EventType.TOUCH_END,this.mission1_touch,this) this.mission2.on(cc.Node.EventType.TOUCH_END,this.mission2_touch,this) this.backMap.on(cc.Node.EventType.TOUCH_END,this.backMapTouch,this) this.backHome.on(cc.Node.EventType.TOUCH_END,this.backHomeTouch,this)
let cur_mission_val = 1; this.goUserMission(cur_mission_val) }
goUserMission(cur_mission_val){ this.curMissionMap.active = true this.allMissionMap.active = false this.addLevelToList(cur_mission_val) } addLevelToList(cur_mission_val){ this.levelContent.removeAllChildren()
let missionData :mission = G.getCurMissionData(cur_mission_val) this.curMissionMap.getChildByName('mission_name_label').getComponent(cc.Label).string = missionData.mission_name missionData.data.forEach( (item,index) => { let newLevel = cc.instantiate(this.levelItemPref); let level_obj = newLevel.getComponent('mission_level') level_obj.level = item.level newLevel.y = -20*(index+1) newLevel.getComponent(cc.Label).string = "第"+(item.level)+'关' this.levelContent.addChild(newLevel) }) }
mission1_touch(){ this.goUserMission(1) }
mission2_touch(){ this.goUserMission(2) }
backMapTouch(){ this.curMissionMap.active = false this.curMissionMap.scale = 1; this.allMissionMap.active = true } backHomeTouch(){ G.goHome() }
}
|